This replaces the GTA reticle on your FiveM server and adds the feedback a gunfight needs: hit markers, damage numbers, hit effects and tracers. Each player sets it up their own way in a panel with eight tabs.
| Tab | What players set |
|---|---|
| Crosshairs | 18 styles |
| Appearance | Colour or RGB cycling, size, opacity, rotation, outline |
| Visibility | Always or only when aiming, first person, off on snipers, GTA’s own crosshair, position to the pixel |
| Hit Marker | Size, duration, opacity and rotation, with separate colours for body shots, headshots and kills |
| Damage | Damage numbers over the target that stack per target, with fade, scale or bounce |
| Particles | An effect for each kind of hit, such as sparks, blood or confetti, with scale and intensity |
| Tracers | Bullet tracers in your colour, on every shot or only on hits |
| Admin | Turn hit markers, damage numbers, particles or tracers off for the whole server, set the kill word, and save your setup as the default for new players |
Effects load only when they’re used, and it has been tested on Linux and Windows servers.
It’s the successor to our Crosshair Script and also covers what the Damage Indicator does. Works with ESX, QBCore, Qbox or standalone. Questions: our Discord.







