Advanced PvP HUD- Crosshair v2 (Hitmarkers, Damage, Tracers & Effects)

Fivem Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects)

$28.00

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This replaces the GTA reticle on your FiveM server and adds the feedback a gunfight needs: hit markers, damage numbers, hit effects and tracers. Each player sets it up their own way in a panel with eight tabs.

TabWhat players set
Crosshairs18 styles
AppearanceColour or RGB cycling, size, opacity, rotation, outline
VisibilityAlways or only when aiming, first person, off on snipers, GTA’s own crosshair, position to the pixel
Hit MarkerSize, duration, opacity and rotation, with separate colours for body shots, headshots and kills
DamageDamage numbers over the target that stack per target, with fade, scale or bounce
ParticlesAn effect for each kind of hit, such as sparks, blood or confetti, with scale and intensity
TracersBullet tracers in your colour, on every shot or only on hits
AdminTurn hit markers, damage numbers, particles or tracers off for the whole server, set the kill word, and save your setup as the default for new players

Effects load only when they’re used, and it has been tested on Linux and Windows servers.

It’s the successor to our Crosshair Script and also covers what the Damage Indicator does. Works with ESX, QBCore, Qbox or standalone. Questions: our Discord.

Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 1

Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 2

Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 3

Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 4

Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 5

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Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 7

Advanced PvP HUD-  Crosshair v2 (Hitmarkers, Damage, Tracers & Effects), image 8

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