Hit someone and the damage floats over them: one colour when it comes off their armour, another when it comes off their health, and a “Dead” tag when the shot kills. /shooting opens the settings.
What players can change
| Setting | Options |
|---|---|
| Font | Four styles |
| Colours | Separate ones for armour damage, health damage and the kill tag |
| Display time | How many milliseconds the numbers stay on screen |
| Text size | A slider |
| The menu | Can be moved and scaled, with a reset button in the corner |
Server defaults
The config sets what everyone starts with: colours, font, display time and size, the kill text (“Dead” by default, or any word you like) and whether it shows at all, plus the command name.
Made for FiveM servers on ESX, QBCore or Qbox: copy it into resources and start it. Protected by Cfx asset escrow. If you want hitmarkers, tracers and a crosshair in the same script, look at Advanced PvP HUD – Crosshair v2.